Station XX-15327 · recording
RustServer_12273
Online 163.44.123.74:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 13:12 UTC26d ago | M0.7▲rising | 5 | – | running | 0 | |
| Thu 1 Oct, 13:15 UTC28d ago | M0.0▲rising | 2 | halved by day 1 | 2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustServer_12273?
Generated by the game, the map on RustServer_12273 is procedural, size 3,500 with seed 19626. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustServer_12273?
You will find no gather rate in the name of RustServer_12273. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RustServer_12273 right now?
At this moment, RustServer_12273 records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does RustServer_12273 rank against other Rust servers?
Over the last seven days, RustServer_12273 recorded enough player hours to reach #15,327 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does RustServer_12273 stay online?
RustServer_12273 is up at the moment. Going by the uptime figure it reports, it restarted about 5 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 30 September 2026 is when Rust Server Trends first recorded it.
Does RustServer_12273 hold a steady tick rate?
Across the last 48 hours it averaged 75 server fps, with a floor of 61. The world held up to 69,941 entities at its peak, buildings and deployables included. It reached a ceiling of 2,906 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RustServer_12273 run from?
Nothing about a region comes from RustServer_12273. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 163.44.123.74:28015 is the address it uses.
Which Rust version is RustServer_12273 running?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_12273 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RustServer_12273?
The recent wipes averaged a busiest count of 4 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does RustServer_12273 run its wipes?
On record so far are too few of RustServer_12273's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 3 hours.
Lists and tags
What do the server tags on RustServer_12273 mean?
These are the tags RustServer_12273 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustServer_12273 appear?
You will find RustServer_12273 on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to RustServer_12273?
You can connect by pressing F1 in Rust and typing client.connect 163.44.123.74:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.