Station XX-7313 · recording
Rust_PrivateServer_NTaka1010
Online 163.44.122.206:28015 checked 7m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,313
- top 33%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 02:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust_PrivateServer_NTaka1010?
The procedural map on Rust_PrivateServer_NTaka1010 is size 3,500 with seed 1573025114, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rust_PrivateServer_NTaka1010?
The name of Rust_PrivateServer_NTaka1010 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Rust_PrivateServer_NTaka1010 right now?
A reading taken now shows 0 players on Rust_PrivateServer_NTaka1010, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 0 players.
How does Rust_PrivateServer_NTaka1010 rank against other Rust servers?
Over the last seven days, Rust_PrivateServer_NTaka1010 recorded enough player hours to reach #7,313 worldwide, placing it in the top 33% of all ranked servers.
Server details
How reliably does Rust_PrivateServer_NTaka1010 stay online?
Right now, you can reach Rust_PrivateServer_NTaka1010. Its reported uptime points to a restart about 4 days 22 hours ago. It was up 97% of the time across the last 7 full days: 163 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.
Does Rust_PrivateServer_NTaka1010 hold a steady tick rate?
Its average server fps over the last 48 hours was 67, and it never dropped below 44. Buildings, deployables and all the rest of the world's entities brought it to a high of 77,690. Memory use peaked at 2,896 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Rust_PrivateServer_NTaka1010 run from?
No region is published by Rust_PrivateServer_NTaka1010. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 163.44.122.206:28015.
Which Rust version is Rust_PrivateServer_NTaka1010 running?
Rust_PrivateServer_NTaka1010 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Rust_PrivateServer_NTaka1010 wipe, and on which days?
The rhythm of Rust_PrivateServer_NTaka1010 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 7 hours.
Server tags
What do the server tags on Rust_PrivateServer_NTaka1010 mean?
The game's server browser reads the tags Rust_PrivateServer_NTaka1010 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust_PrivateServer_NTaka1010 appear?
These Rust Server Trends lists include Rust_PrivateServer_NTaka1010: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Rust_PrivateServer_NTaka1010?
To join, enter client.connect 163.44.122.206:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.