Station XX-15310 · no signal
sfm
Offline 163.245.198.22:28015 checked 5d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 02:28 UTC5d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on sfm?
A procedural map runs on sfm, generated by the game.
Which settings and rules apply on sfm?
The name of sfm gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on sfm right now?
sfm is not responding at this moment and is offline, last seen 5 days 15 hours ago. Averaged across the last seven days, the population was 0 players.
How does sfm rank against other Rust servers?
Over the last seven days, sfm recorded enough player hours to reach #15,310 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does sfm stay online?
No contact with sfm right now, and the last recorded contact was 5 days 15 hours ago. It was up 0% of the time across the last 4 full days: 0 of 96 hours. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is sfm hosted?
Nothing about a region comes from sfm. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 163.245.198.22:28015 is the address it uses.
Which Rust version is sfm running?
Rust network protocol 2635 and build 168909 on Linux is what sfm runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on sfm?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does sfm wipe, and on which days?
The rhythm of sfm cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 15 hours is how long the current world has been running.
Tags
What do the server tags on sfm mean?
These are the tags sfm publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does sfm appear?
These Rust Server Trends lists include sfm: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto sfm?
Enter client.connect 163.245.198.22:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.