Station XX-15339 · recording
ojasolo
Online 162.43.92.77:28015 checked 11m ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 18.7 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 03:57 UTC24d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 15 Sep, 11:10 UTC43d ago | M0.0■steady | 0 | – | 18.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ojasolo?
Generated by the game, the map on ojasolo is procedural, size 3,000 with seed 50000. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on ojasolo?
You will find no gather rate in the name of ojasolo. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on ojasolo right now?
At this moment, ojasolo records 0 players across 1 slots. The seven-day average for this server is 0 players.
How does ojasolo rank against other Rust servers?
Over the last seven days, ojasolo recorded enough player hours to reach #15,339 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does ojasolo stay online?
ojasolo is up at the moment. The uptime it reports puts its last restart about 11 days 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does ojasolo hold a steady tick rate?
Across the last 48 hours it averaged 196 server fps, with a floor of 138. At its highest, it carried 48,479 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,777 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is ojasolo hosted?
A region is not published by ojasolo. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 162.43.92.77:28015.
Which Rust version is ojasolo running?
On Linux, ojasolo runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on ojasolo?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does ojasolo wipe, and on which days?
The rhythm of ojasolo cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 17 hours is how long the current world has been running.
Tags
What do the server tags on ojasolo mean?
These are the tags ojasolo publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ojasolo appear?
You will find ojasolo on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to ojasolo?
You can connect by pressing F1 in Rust and typing client.connect 162.43.92.77:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.