Station XX-4864 · no signal
SOLOTEST07
Offline 162.43.50.29:28015 checked 3h ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #4,864
- top 22%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 09:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 01:30 UTC26d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SOLOTEST07?
SOLOTEST07 runs a procedural map of size 4,250 with seed 28714298, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on SOLOTEST07?
You will find no gather rate in the name of SOLOTEST07. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on SOLOTEST07?
SOLOTEST07 is not responding at this moment and is offline, last seen 3 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 1 players.
How does SOLOTEST07 rank against other Rust servers?
The last seven days of player hours place SOLOTEST07 at #4,864, in the top 22% of all ranked servers.
Server facts
How reliably does SOLOTEST07 stay online?
As recorded now, SOLOTEST07 is not reachable, the last contact having been 3 hours ago. The uptime it reports puts its last restart about 9 hours ago. It was up 27% of the time across the last 7 full days: 46 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does SOLOTEST07 perform under load?
Across the last 48 hours it averaged 46 server fps, with a floor of 30. At its highest, it carried 104,567 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,260 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does SOLOTEST07 run from?
A region is not published by SOLOTEST07. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 162.43.50.29:28015 is the address it uses.
Which Rust version is SOLOTEST07 running?
On Linux, SOLOTEST07 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on SOLOTEST07?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does SOLOTEST07 run its wipes?
The rhythm of SOLOTEST07 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 17 hours.
Lists and tags
What do the server tags on SOLOTEST07 mean?
These are the tags SOLOTEST07 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SOLOTEST07 appear?
You will find SOLOTEST07 on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto SOLOTEST07?
To join, enter client.connect 162.43.50.29:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.