Rust Server TrendsSeismic network · station log
Recording Stations11,900 Players91,150 Active4,048 Wipes · 3 h165 48 h

Station XX-9381 · recording

RustServer

Online 162.43.32.30:28015 checked 9m ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#9,381
top 42%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9381 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Mon 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 17:57 UTC25d ago M0.0rising 1+1 queue – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
777/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
46/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
128/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
433/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
259/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
193/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustServer?

Generated by the game, the map on RustServer is procedural, size 3,800 with seed 1658503208. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustServer?

No gather rate appears in the name of RustServer. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RustServer?

A reading taken now shows 0 players on RustServer, which has 1 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.

How does RustServer rank against other Rust servers?

The last seven days of player hours place RustServer at #9,381, in the top 42% of all ranked servers.

Server facts

How reliably does RustServer stay online?

RustServer is up at the moment. The uptime it reports puts its last restart about 2 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RustServer perform under load?

The 48-hour average is 109 server fps; 72 is the lowest observed. At its highest, it carried 83,578 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,576 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RustServer hosted?

No region is published by RustServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.43.32.30:28015 is the address it uses.

What build of Rust does RustServer use?

Rust network protocol 2635 and build 168909 on Linux is what RustServer runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on RustServer?

On average, the busiest point of its recent wipes drew 1 players. With 1 more in the queue, the crowd on the latest wipe peaked 1 hours after the wipe.

On what timetable does RustServer run its wipes?

The rhythm of RustServer cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on RustServer mean?

The game's server browser reads the tags RustServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustServer appear?

You will find RustServer on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to RustServer?

Enter client.connect 162.43.32.30:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.