Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players59,183 Active3,355 Wipes · 3 h176 48 h

Station XX-15338 · recording

RustServer

Online 162.43.20.217:28015 checked 8m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average
439/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
339/ 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
38/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
45/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average
145/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustServer?

The procedural map on RustServer is size 3,000 with seed 19686, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustServer?

You will find no gather rate in the name of RustServer. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on RustServer?

A reading taken now shows 0 players on RustServer, which has 50 slots. The seven-day average for this server is 0 players.

How does RustServer rank against other Rust servers?

The last seven days of player hours place RustServer at #15,338, in the top 69% of all ranked servers.

Server details

How reliably does RustServer stay online?

RustServer is up at the moment. Going by the uptime figure it reports, it restarted about 11 days 11 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

How well does RustServer perform under load?

Its average server fps over the last 48 hours was 102, and it never dropped below 59. At its highest, it carried 49,936 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,955 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RustServer hosted?

A region is not published by RustServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.43.20.217:28015 is the address it uses.

What build of Rust does RustServer use?

Rust network protocol 2634 and build 167781 on Linux is what RustServer runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does RustServer run its wipes?

On record so far are too few of RustServer's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days 4 hours is how long the current world has been running.

Tags

What do the server tags on RustServer mean?

These are the tags RustServer publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustServer appear?

These Rust Server Trends lists include RustServer: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to RustServer?

You can connect by pressing F1 in Rust and typing client.connect 162.43.20.217:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.