Station XX-15452 · recording
My Rust server | Powered by AMP
Online 162.35.186.3:28015 checked 14m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,452
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 07:07 UTC13d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Rust server | Powered by AMP?
My Rust server | Powered by AMP runs a procedural map of size 4,500 with seed 6738, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on My Rust server | Powered by AMP?
You will find no gather rate in the name of My Rust server | Powered by AMP. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on My Rust server | Powered by AMP right now?
A reading taken now shows 0 players on My Rust server | Powered by AMP, which has 100 slots. The population averaged 0 players over the past week.
How does My Rust server | Powered by AMP rank against other Rust servers?
The last seven days of player hours place My Rust server | Powered by AMP at #15,452, in the top 69% of all ranked servers.
Server facts
How reliably does My Rust server | Powered by AMP stay online?
Right now, you can reach My Rust server | Powered by AMP. Its reported uptime points to a restart about 4 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does My Rust server | Powered by AMP perform under load?
Across the last 48 hours it averaged 41 server fps, with a floor of 31. At its highest, it carried 111,863 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,129 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does My Rust server | Powered by AMP run from?
Nothing about a region comes from My Rust server | Powered by AMP. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 162.35.186.3:28015.
Which Rust version is My Rust server | Powered by AMP running?
My Rust server | Powered by AMP is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on My Rust server | Powered by AMP?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does My Rust server | Powered by AMP wipe, and on which days?
The rhythm of My Rust server | Powered by AMP cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 13 days 10 hours.
Server tags
What do the server tags on My Rust server | Powered by AMP mean?
The game's server browser reads the tags My Rust server | Powered by AMP publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does My Rust server | Powered by AMP appear?
You will find My Rust server | Powered by AMP on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to My Rust server | Powered by AMP?
You can connect by pressing F1 in Rust and typing client.connect 162.35.186.3:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.