Station XX-13623 · no signal
Forever World
Offline 162.194.224.113:28015 checked 19d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,623
- top 62%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 13:41 UTC26d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 20 Sep, 12:45 UTC39d ago | M0.0■steady | 1 | – | 13 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Forever World?
Forever World uses a procedural map, which the game generates.
Which settings and rules apply on Forever World?
You will find no gather rate in the name of Forever World. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Forever World?
No players are recorded on Forever World at this moment; it is offline, and the last sighting was 19 days 2 hours ago.
How does Forever World rank against other Rust servers?
On player hours for the past week, Forever World sits at #13,623, which puts it inside the top 62% of every ranked server.
Server details
How reliably does Forever World stay online?
As recorded now, Forever World is not reachable, the last contact having been 19 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.
Which region does Forever World run from?
No region is published by Forever World. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 162.194.224.113:28015.
What build of Rust does Forever World use?
Forever World is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Forever World?
On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak.
On what timetable does Forever World run its wipes?
Too few wipes of Forever World are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days is how long the current world has been running.
Tags
What do the server tags on Forever World mean?
These are the tags Forever World publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Forever World appear?
You will find Forever World on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to Forever World?
Enter client.connect 162.194.224.113:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.