Station US-14447 · no signal
WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
- Players now
- 1/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,447
- top 60%
- Last wipe
- 33d ago
- monthly schedule
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | M0.0▲rising | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on WhyPlayTestStuff2?
WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on WhyPlayTestStuff2?
The name of WhyPlayTestStuff2 gives no gather rate. At the game's default, groups can have up to 8 players. build & creative is the game mode, no gathering, only sandbox building. It is a community server, and the browser lists it under Community. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on WhyPlayTestStuff2?
A reading taken now finds WhyPlayTestStuff2 offline; the most recent activity was 29 days 9 hours ago.
How does WhyPlayTestStuff2 rank against other Rust servers?
On player hours for the past week, WhyPlayTestStuff2 sits at #14,447, which puts it inside the top 60% of every ranked server.
Server details
How reliably does WhyPlayTestStuff2 stay online?
As recorded now, WhyPlayTestStuff2 is not reachable, the last contact having been 29 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Where in the world is WhyPlayTestStuff2 hosted?
No region is published by WhyPlayTestStuff2, whose region code is us4. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.142.111.85:28030 is the address it uses.
What build of Rust does WhyPlayTestStuff2 use?
WhyPlayTestStuff2 is running Rust network protocol 2634 and build 166257 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on WhyPlayTestStuff2?
The recent wipes averaged a busiest count of 1 players. With 2 more in the queue, the crowd on the latest wipe peaked 0 hours after the wipe.
How often does WhyPlayTestStuff2 wipe, and on which days?
At the force wipe each month WhyPlayTestStuff2 wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 33 days 13 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on WhyPlayTestStuff2 mean?
Tags published by WhyPlayTestStuff2 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166257 (Build): The game build is 166257; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus4 (Region code): The region code for this server is us4; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^k (Build server): You can design and practise bases. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does WhyPlayTestStuff2 appear?
The Rust Server Trends lists that take in WhyPlayTestStuff2 are: Rust build and creative servers, live, Rust creative servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to WhyPlayTestStuff2?
Enter client.connect 162.142.111.85:28030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.