Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players39,438 Active2,939 Wipes · 3 h88 48 h

Station US-14447 · no signal

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla
Connect
Players now
1/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,447
top 60%
Last wipe
33d ago
monthly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station US-14447 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago M0.0rising 1+2 queue – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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21/ 100
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6/ 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
2/ 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average
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UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average
3/ 40
[EU]FreeFields/Creative/Building/Sandbox EU · groups of 8+ · monthly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on WhyPlayTestStuff2?

WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on WhyPlayTestStuff2?

The name of WhyPlayTestStuff2 gives no gather rate. At the game's default, groups can have up to 8 players. build & creative is the game mode, no gathering, only sandbox building. It is a community server, and the browser lists it under Community. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on WhyPlayTestStuff2?

A reading taken now finds WhyPlayTestStuff2 offline; the most recent activity was 29 days 9 hours ago.

How does WhyPlayTestStuff2 rank against other Rust servers?

On player hours for the past week, WhyPlayTestStuff2 sits at #14,447, which puts it inside the top 60% of every ranked server.

Server details

How reliably does WhyPlayTestStuff2 stay online?

As recorded now, WhyPlayTestStuff2 is not reachable, the last contact having been 29 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Where in the world is WhyPlayTestStuff2 hosted?

No region is published by WhyPlayTestStuff2, whose region code is us4. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.142.111.85:28030 is the address it uses.

What build of Rust does WhyPlayTestStuff2 use?

WhyPlayTestStuff2 is running Rust network protocol 2634 and build 166257 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on WhyPlayTestStuff2?

The recent wipes averaged a busiest count of 1 players. With 2 more in the queue, the crowd on the latest wipe peaked 0 hours after the wipe.

How often does WhyPlayTestStuff2 wipe, and on which days?

At the force wipe each month WhyPlayTestStuff2 wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 33 days 13 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on WhyPlayTestStuff2 mean?

Tags published by WhyPlayTestStuff2 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166257 (Build): The game build is 166257; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus4 (Region code): The region code for this server is us4; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^k (Build server): You can design and practise bases. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does WhyPlayTestStuff2 appear?

The Rust Server Trends lists that take in WhyPlayTestStuff2 are: Rust build and creative servers, live, Rust creative servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to WhyPlayTestStuff2?

Enter client.connect 162.142.111.85:28030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players The server has 0 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166257
Build The game build is 166257.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus4
Region code The region code for this server is us4.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^k
Build server You can design and practise bases.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.