Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players35,972 Active2,914 Wipes · 3 h94 48 h

Station XX-15358 · recording

WasteLandNuke

Online 162.120.4.84:10000 checked 7m ago

vanillaoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15358 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 22:17 UTC23d ago M0.5rising 3 – running 0
Mon 5 Oct, 02:56 UTC24d ago M0.3rising 3 – 0.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
160/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
95/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
15/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
17/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
15/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
17/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on WasteLandNuke?

The procedural map on WasteLandNuke is size 4,300 with seed 2147483647, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on WasteLandNuke?

You will find no gather rate in the name of WasteLandNuke. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on WasteLandNuke right now?

A reading taken now shows 0 players on WasteLandNuke, which has 5 slots. The population averaged 0 players over the past week.

How does WasteLandNuke rank against other Rust servers?

Over the last seven days, WasteLandNuke recorded enough player hours to reach #15,358 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does WasteLandNuke stay online?

As recorded now, WasteLandNuke is running. Its reported uptime points to a restart about 15 days 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

How well does WasteLandNuke perform under load?

Its average server fps over the last 48 hours was 208, and it never dropped below 173. Buildings, deployables and all the rest of the world's entities brought it to a high of 112,411. Its highest memory use was 5,974 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is WasteLandNuke hosted?

A region is not published by WasteLandNuke. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 162.120.4.84:10000.

Which Rust version is WasteLandNuke running?

WasteLandNuke is running Rust network protocol 2634 and build 167398 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on WasteLandNuke?

3 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.

On what timetable does WasteLandNuke run its wipes?

On record so far are too few of WasteLandNuke's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 23 days 4 hours.

Lists and tags

What do the server tags on WasteLandNuke mean?

These are the tags WasteLandNuke publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does WasteLandNuke appear?

These Rust Server Trends lists include WasteLandNuke: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to WasteLandNuke?

Enter client.connect 162.120.4.84:10000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.