Station XX-15289 · no signal
local test
Offline 161.65.148.54:28316 checked 6d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 83d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on local test?
You will find no gather rate in the name of local test. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on local test?
No players are recorded on local test at this moment; it is offline, and the last sighting was 6 days 5 hours ago. The population averaged 0 players over the past week.
How does local test rank against other Rust servers?
Over the last seven days, local test recorded enough player hours to reach #15,289 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does local test stay online?
local test is down at the moment; the last recorded contact was 6 days 5 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Which region does local test run from?
A region is not published by local test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 161.65.148.54:28316 is the address it uses.
What build of Rust does local test use?
On Windows, local test runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does local test run its wipes?
On record so far are too few of local test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 83 days 14 hours.
Server tags
What do the server tags on local test mean?
These are the tags local test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does local test appear?
These Rust Server Trends lists include local test: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to local test?
To join, enter client.connect 161.65.148.54:28316 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.