Rust Server TrendsSeismic network · station log
Recording Stations11,632 Players42,162 Active3,029 Wipes · 3 h90 48 h

Station XX-15338 · recording

DeadlyGamingRust

Online 161.184.49.108:28015 checked 10m ago

Connect
Players now
0/ 350
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 350 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
16.3 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:05 UTC FW27d ago M0.0steady 1 – running 1
Tue 15 Sep, 13:46 UTC43d ago M0.3rising 2 halved by day 2 16.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
280/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
230/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
20/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
26/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
107/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on DeadlyGamingRust?

The procedural map on DeadlyGamingRust is size 5,000 with seed 1557514967, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on DeadlyGamingRust?

No gather rate appears in the name of DeadlyGamingRust. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on DeadlyGamingRust?

A reading taken now shows 0 players on DeadlyGamingRust, which has 350 slots. The seven-day average for this server is 0 players.

How does DeadlyGamingRust rank against other Rust servers?

On player hours for the past week, DeadlyGamingRust sits at #15,338, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does DeadlyGamingRust stay online?

Right now, you can reach DeadlyGamingRust. Going by the uptime figure it reports, it restarted about 3 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

How well does DeadlyGamingRust perform under load?

Across the last 48 hours it averaged 218 server fps, with a floor of 208. Buildings, deployables and all the rest of the world's entities brought it to a high of 147,926. Memory use peaked at 3,857 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does DeadlyGamingRust run from?

A region is not published by DeadlyGamingRust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 161.184.49.108:28015.

What build of Rust does DeadlyGamingRust use?

DeadlyGamingRust is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on DeadlyGamingRust?

The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does DeadlyGamingRust run its wipes?

The rhythm of DeadlyGamingRust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 11 hours.

Lists and tags

What do the server tags on DeadlyGamingRust mean?

These are the tags DeadlyGamingRust publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): 350 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DeadlyGamingRust appear?

The Rust Server Trends lists that take in DeadlyGamingRust are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to DeadlyGamingRust?

To join, enter client.connect 161.184.49.108:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp350
Max players 350 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.