Station XX-15338 · recording
DeadlyGamingRust
Online 161.184.49.108:28015 checked 10m ago
- Players now
- 0/ 350
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 350 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 16.3 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:05 UTC FW27d ago | M0.0■steady | 1 | – | running | 1 | |
| Tue 15 Sep, 13:46 UTC43d ago | M0.3▲rising | 2 | halved by day 2 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on DeadlyGamingRust?
The procedural map on DeadlyGamingRust is size 5,000 with seed 1557514967, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DeadlyGamingRust?
No gather rate appears in the name of DeadlyGamingRust. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on DeadlyGamingRust?
A reading taken now shows 0 players on DeadlyGamingRust, which has 350 slots. The seven-day average for this server is 0 players.
How does DeadlyGamingRust rank against other Rust servers?
On player hours for the past week, DeadlyGamingRust sits at #15,338, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does DeadlyGamingRust stay online?
Right now, you can reach DeadlyGamingRust. Going by the uptime figure it reports, it restarted about 3 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 15 September 2026 it was recorded for the first time by Rust Server Trends.
How well does DeadlyGamingRust perform under load?
Across the last 48 hours it averaged 218 server fps, with a floor of 208. Buildings, deployables and all the rest of the world's entities brought it to a high of 147,926. Memory use peaked at 3,857 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does DeadlyGamingRust run from?
A region is not published by DeadlyGamingRust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 161.184.49.108:28015.
What build of Rust does DeadlyGamingRust use?
DeadlyGamingRust is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on DeadlyGamingRust?
The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does DeadlyGamingRust run its wipes?
The rhythm of DeadlyGamingRust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 11 hours.
Lists and tags
What do the server tags on DeadlyGamingRust mean?
These are the tags DeadlyGamingRust publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): 350 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DeadlyGamingRust appear?
The Rust Server Trends lists that take in DeadlyGamingRust are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to DeadlyGamingRust?
To join, enter client.connect 161.184.49.108:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.