Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,129 Active3,435 Wipes · 3 h212 48 h

Station XX-15290 · recording

RustServer_2626

Online 160.251.250.29:28015 checked 8m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 19:13 UTC21d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
140/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
173/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
535/ 675
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
29/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
619/ 775
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
523/ 625
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustServer_2626?

RustServer_2626 runs a procedural map of size 3,000 with seed 2011, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustServer_2626?

The name of RustServer_2626 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on RustServer_2626 right now?

A reading taken now shows 0 players on RustServer_2626, which has 50 slots. Averaged across the last seven days, the population was 0 players.

How does RustServer_2626 rank against other Rust servers?

The last seven days of player hours place RustServer_2626 at #15,290, in the top 69% of all ranked servers.

Server details

How reliably does RustServer_2626 stay online?

As recorded now, RustServer_2626 is running. Its reported uptime points to a restart about 5 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does RustServer_2626 hold a steady tick rate?

Across the last 48 hours it averaged 133 server fps, with a floor of 104. The world held up to 46,707 entities at its peak, buildings and deployables included. It reached a ceiling of 2,378 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RustServer_2626 hosted?

No region is published by RustServer_2626. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 160.251.250.29:28015.

What build of Rust does RustServer_2626 use?

On Linux, RustServer_2626 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RustServer_2626?

On average, the busiest point of its recent wipes drew 3 players. 19 hours after the latest wipe, the crowd peaked.

On what timetable does RustServer_2626 run its wipes?

Too few wipes of RustServer_2626 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 21 days 3 hours.

Tags

What do the server tags on RustServer_2626 mean?

The game's server browser reads the tags RustServer_2626 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustServer_2626 appear?

The Rust Server Trends lists that take in RustServer_2626 are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to RustServer_2626?

You can connect by pressing F1 in Rust and typing client.connect 160.251.250.29:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.