Station XX-11940 · recording
RustServer_14668
Online 160.251.199.112:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,940
- top 54%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustServer_14668?
RustServer_14668 runs a procedural map of size 3,000 with seed 11817, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustServer_14668?
The name of RustServer_14668 gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on RustServer_14668 right now?
At this moment, RustServer_14668 records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 1.
How does RustServer_14668 rank against other Rust servers?
On player hours for the past week, RustServer_14668 sits at #11,940, which puts it inside the top 54% of every ranked server.
Server facts
How reliably does RustServer_14668 stay online?
RustServer_14668 is up at the moment. Its reported uptime points to a restart about 6 days 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.
How well does RustServer_14668 perform under load?
Its average server fps over the last 48 hours was 99, and it never dropped below 74. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,258. It reached a ceiling of 2,455 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RustServer_14668 hosted?
A region is not published by RustServer_14668. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 160.251.199.112:28015.
What build of Rust does RustServer_14668 use?
On Linux, RustServer_14668 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does RustServer_14668 run its wipes?
Too few wipes of RustServer_14668 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 12 hours.
Tags
What do the server tags on RustServer_14668 mean?
The game's server browser reads the tags RustServer_14668 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustServer_14668 appear?
The Rust Server Trends lists that take in RustServer_14668 are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto RustServer_14668?
Enter client.connect 160.251.199.112:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.