Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players91,985 Active3,812 Wipes · 3 h459 48 h

Station XX-15025 · no signal

RustServer_1614

Offline 160.251.197.210:28015 checked 45d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,025
no region published
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15025 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
227/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
297/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
764/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
50/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
877/ 950
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
727/ 800
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustServer_1614?

RustServer_1614 uses a procedural map, which the game generates.

Which settings and rules apply on RustServer_1614?

The name of RustServer_1614 gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on RustServer_1614?

RustServer_1614 is not responding at this moment and is offline, last seen 45 days 4 hours ago.

How does RustServer_1614 rank against other Rust servers?

On player hours for the past week, RustServer_1614 sits at #15,025, which puts it inside the top – of every ranked server.

Operator and location

How reliably does RustServer_1614 stay online?

No contact with RustServer_1614 right now, and the last recorded contact was 45 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does RustServer_1614 run from?

No region is published by RustServer_1614. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 160.251.197.210:28015.

What build of Rust does RustServer_1614 use?

Rust network protocol 2633 and build 163794 on Linux is what RustServer_1614 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does RustServer_1614 run its wipes?

The rhythm of RustServer_1614 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 47 days 15 hours.

Server tags

What do the server tags on RustServer_1614 mean?

The game's server browser reads the tags RustServer_1614 publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustServer_1614 appear?

You will find RustServer_1614 on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto RustServer_1614?

To join, enter client.connect 160.251.197.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.