Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players102,408 Active3,941 Wipes · 3 h403 48 h

Station XX-15920 · no signal

Sling Large 10x

Offline 160.226.210.196:28023 checked 27d ago

10x
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,920
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15920 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Frontier - EU 10x | No BPs | Kits | Shop EU · groups of 8+ · 10x · 3 on average
0/ 16
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average
546/ 600
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average
150/ 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average
94/ 200
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 151 on average
378/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average
95/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Sling Large 10x?

The map on Sling Large 10x is procedural, produced by the game.

Which settings and rules apply on Sling Large 10x?

10x gather is what Sling Large 10x runs, judging by its name. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Sling Large 10x right now?

No players are recorded on Sling Large 10x at this moment; it is offline, and the last sighting was 27 days 1 hours ago.

How does Sling Large 10x rank against other Rust servers?

The last seven days of player hours place Sling Large 10x at #15,920, in the top 70% of all ranked servers.

Server details

How reliably does Sling Large 10x stay online?

As recorded now, Sling Large 10x is not reachable, the last contact having been 27 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Sling Large 10x run from?

A region is not published by Sling Large 10x. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 160.226.210.196:28023.

What build of Rust does Sling Large 10x use?

On Windows, Sling Large 10x runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Sling Large 10x wipe, and on which days?

Too few wipes of Sling Large 10x are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 3 hours is how long the current world has been running.

Tags

What do the server tags on Sling Large 10x mean?

These are the tags Sling Large 10x publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Sling Large 10x appear?

The Rust Server Trends lists that take in Sling Large 10x are: 10x Rust servers and Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.

How to join

How do you connect to Sling Large 10x?

You can connect by pressing F1 in Rust and typing client.connect 160.226.210.196:28023 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.