Rust Server TrendsSeismic network · station log
Recording Stations11,711 Players58,911 Active3,347 Wipes · 3 h176 48 h

Station US-15413 · no signal

SAC smoke test

Offline 159.250.33.110:28030 checked 41d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,413
no region published
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station US-15413 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average
433/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
340/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
37/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
48/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average
145/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SAC smoke test?

A procedural map runs on SAC smoke test, generated by the game.

Which settings and rules apply on SAC smoke test?

No gather rate appears in the name of SAC smoke test. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on SAC smoke test right now?

SAC smoke test is not responding at this moment and is offline, last seen 41 days 11 hours ago.

How does SAC smoke test rank against other Rust servers?

On player hours for the past week, SAC smoke test sits at #15,413, which puts it inside the top – of every ranked server.

Server details

How reliably does SAC smoke test stay online?

No contact with SAC smoke test right now, and the last recorded contact was 41 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Where in the world is SAC smoke test hosted?

No region is published by SAC smoke test, whose region code is us4. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 159.250.33.110:28030.

Which Rust version is SAC smoke test running?

Rust network protocol 2623 and build 147942 on Windows is what SAC smoke test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does SAC smoke test wipe, and on which days?

The rhythm of SAC smoke test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 41 days 11 hours.

Server tags

What do the server tags on SAC smoke test mean?

The game's server browser reads the tags SAC smoke test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2623 (Protocol): Your game needs to be on protocol 2623 to join; cs147942 (Build): It runs game build 147942; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus4 (Region code): You'll see it listed with the region code us4. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SAC smoke test appear?

The Rust Server Trends lists that take in SAC smoke test are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto SAC smoke test?

Enter client.connect 159.250.33.110:28030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$rus4,v2623,gmrust,cs147942,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2623
Protocol Your game needs to be on protocol 2623 to join.
cs147942
Build It runs game build 147942.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus4
Region code You'll see it listed with the region code us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.