Rust Server TrendsSeismic network · station log
Recording Stations11,798 Players68,197 Active3,637 Wipes · 3 h131 48 h

Station NA-15102 · no signal

GRIMMZONE Test Server PVE

Offline NA 159.250.24.104:28044 checked 12d ago

monthly wipes
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,102
top 70% · #1556 in NA
Last wipe
12d ago
monthly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15102 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct17 Oct20 Oct23 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap
8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 13:18 UTC12d ago M0.0rising 1 – running 0
Thu 1 Oct, 11:30 UTC27d ago M0.0rising 1 – 15.1 days 0
Wed 30 Sep, 12:42 UTC28d ago M0.0rising 1 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Large NA · groups of 16+ · monthly · 135 on average
125/ 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 114 on average
142/ 200
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 77 on average
76/ 400
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 64 on average
53/ 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 38 on average
22/ 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 35 on average
33/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on GRIMMZONE Test Server PVE?

Generated by the game, the map on GRIMMZONE Test Server PVE is procedural, size 4,000 with seed 1125583723. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on GRIMMZONE Test Server PVE?

The name of GRIMMZONE Test Server PVE gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on GRIMMZONE Test Server PVE?

No players are recorded on GRIMMZONE Test Server PVE at this moment; it is offline, and the last sighting was 12 days 6 hours ago.

How does GRIMMZONE Test Server PVE rank against other Rust servers?

The last seven days of player hours place GRIMMZONE Test Server PVE at #15,102, in the top 70% of all ranked servers and #1,556 in North America.

Server details

How reliably does GRIMMZONE Test Server PVE stay online?

No contact with GRIMMZONE Test Server PVE right now, and the last recorded contact was 12 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

Which region does GRIMMZONE Test Server PVE run from?

With its NA tag, GRIMMZONE Test Server PVE lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 159.250.24.104:28044 is the address it uses.

What build of Rust does GRIMMZONE Test Server PVE use?

Rust network protocol 2634 and build 167781 on Windows is what GRIMMZONE Test Server PVE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on GRIMMZONE Test Server PVE?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does GRIMMZONE Test Server PVE wipe, and on which days?

At the force wipe each month GRIMMZONE Test Server PVE wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 12 days 7 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on GRIMMZONE Test Server PVE mean?

These are the tags GRIMMZONE Test Server PVE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GRIMMZONE Test Server PVE appear?

You will find GRIMMZONE Test Server PVE on the following Rust Server Trends lists: Rust community servers without the side modes and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto GRIMMZONE Test Server PVE?

Enter client.connect 159.250.24.104:28044 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.