Station XX-5059 · recording
<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |
Online 159.196.59.137:28315 checked 12m ago
- Players now
- 1/ 25
- 4% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,059
- top 23%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 25 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 02:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
- wipe-day peak
- 6players, last three wipes
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 34d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 14 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:31 UTC FW28d ago | M0.8▲rising | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
The procedural map on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | is size 4,250 with seed 969105723, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
2x gather is what <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | runs, judging by its name. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | right now?
1 of the 25 slots on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.
How does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | rank against other Rust servers?
The last seven days of player hours place <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | at #5,059, in the top 23% of all ranked servers.
Operator and location
How reliably does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | stay online?
Right now, you can reach <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. Its reported uptime points to a restart about 1 hours ago. It was up 74% of the time across the last 7 full days: 125 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | perform under load?
Across the last 48 hours it averaged 38 server fps, with a floor of 29. Buildings, deployables and all the rest of the world's entities brought it to a high of 130,442. Memory use peaked at 4,390 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | hosted?
No region is published by <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 159.196.59.137:28315.
Which Rust version is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | running?
<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
The recent wipes averaged a busiest count of 6 players. The peak on the most recent wipe came 14 hours after the wipe.
On what timetable does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | run its wipes?
The force wipe is the only wipe <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | mean?
Tags published by <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | appear?
The Rust Server Trends lists that take in <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | are: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Join the server
What steps get you onto <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
You can connect by pressing F1 in Rust and typing client.connect 159.196.59.137:28315 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.