Rust Server TrendsSeismic network · station log
Recording Stations11,811 Players70,411 Active3,728 Wipes · 3 h137 48 h

Station XX-15404 · recording

Corrupted Wilds

Online 159.196.193.162:28015 checked 7m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,404
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct15 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 04:59 UTC16d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
618/ 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
41/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
78/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
323/ 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
146/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
138/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Corrupted Wilds?

Corrupted Wilds runs a procedural map of size 4,500 with seed 110122, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Corrupted Wilds?

The name of Corrupted Wilds gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Corrupted Wilds?

At this moment, Corrupted Wilds records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.

How does Corrupted Wilds rank against other Rust servers?

Over the last seven days, Corrupted Wilds recorded enough player hours to reach #15,404 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Corrupted Wilds stay online?

Right now, you can reach Corrupted Wilds. Its reported uptime points to a restart about 16 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

How well does Corrupted Wilds perform under load?

Its average server fps over the last 48 hours was 90, and it never dropped below 75. At its highest, it carried 116,195 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,025 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Corrupted Wilds run from?

No region is published by Corrupted Wilds. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 159.196.193.162:28015.

Which Rust version is Corrupted Wilds running?

On Windows, Corrupted Wilds runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Corrupted Wilds?

On average, the busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does Corrupted Wilds run its wipes?

On record so far are too few of Corrupted Wilds's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 16 days 17 hours is how long the current world has been running.

Tags

What do the server tags on Corrupted Wilds mean?

The game's server browser reads the tags Corrupted Wilds publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Corrupted Wilds appear?

You will find Corrupted Wilds on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Corrupted Wilds?

Enter client.connect 159.196.193.162:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.