Station XX-15404 · recording
Corrupted Wilds
Online 159.196.193.162:28015 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 04:59 UTC16d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Corrupted Wilds?
Corrupted Wilds runs a procedural map of size 4,500 with seed 110122, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Corrupted Wilds?
The name of Corrupted Wilds gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Corrupted Wilds?
At this moment, Corrupted Wilds records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does Corrupted Wilds rank against other Rust servers?
Over the last seven days, Corrupted Wilds recorded enough player hours to reach #15,404 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Corrupted Wilds stay online?
Right now, you can reach Corrupted Wilds. Its reported uptime points to a restart about 16 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.
How well does Corrupted Wilds perform under load?
Its average server fps over the last 48 hours was 90, and it never dropped below 75. At its highest, it carried 116,195 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,025 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Corrupted Wilds run from?
No region is published by Corrupted Wilds. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 159.196.193.162:28015.
Which Rust version is Corrupted Wilds running?
On Windows, Corrupted Wilds runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Corrupted Wilds?
On average, the busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.
On what timetable does Corrupted Wilds run its wipes?
On record so far are too few of Corrupted Wilds's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 16 days 17 hours is how long the current world has been running.
Tags
What do the server tags on Corrupted Wilds mean?
The game's server browser reads the tags Corrupted Wilds publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Corrupted Wilds appear?
You will find Corrupted Wilds on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Corrupted Wilds?
Enter client.connect 159.196.193.162:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.