Station OC-15954 · no signal
Testing
Offline OC 159.196.14.186:28015 checked 26d ago
- Players now
- 0/ 44
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,954
- top 70% · #195 in OC
- Last wipe
- 27d ago
- weekly schedule
- Next wipe
- 20h
- Fri 30 Oct, 02:13 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 44 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 02:13 UTC, in 20h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Testing?
A procedural map runs on Testing, generated by the game.
Which settings and rules apply on Testing?
No gather rate appears in the name of Testing. The group limit is 8 players, the game's default. It plays in battlefield mode, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Testing right now?
Testing is not responding at this moment and is offline, last seen 26 days 3 hours ago.
How does Testing rank against other Rust servers?
Testing is #195 in Oceania and #15,954 worldwide on the past week's player hours, within the top 70% of ranked servers.
Operator and location
How reliably does Testing stay online?
No contact with Testing right now, and the last recorded contact was 26 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 2 October 2026 is when Rust Server Trends first recorded it.
Which region does Testing run from?
With its OC tag, Testing lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 159.196.14.186:28015.
What build of Rust does Testing use?
Testing is running Rust network protocol 2634 and build 166494 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Testing wipe, and on which days?
An estimate from weekly: 7 days after its last wipe gives Testing's next wipe. Friday 30 October at 02:13 UTC is when its next wipe is due. 27 days 3 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on Testing mean?
The game's server browser reads the tags Testing publishes: gmrust (Game mode): You'll find standard Rust survival here; mp44 (Max players): Slots: 44; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): It runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): The server browser files it under Oceania. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Testing appear?
These Rust Server Trends lists include Testing: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust battlefield servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to Testing?
Enter client.connect 159.196.14.186:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.