Station XX-12897 · no signal
Diesalot Server
Offline 159.196.11.209:28015 checked 12d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,897
- top 60%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 12:19 UTC12d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 3 Oct, 07:19 UTC24d ago | M0.0■steady | 1 | – | – | 12.2 days | 1 |
| Thu 1 Oct, 11:25 UTC26d ago | M0.0▲rising | 1 | – | – | 1.8 days | 0 |
| Tue 29 Sep, 09:40 UTC28d ago | M0.0▲rising | 1 | – | – | 2.1 days | 0 |
| Thu 24 Sep, 12:44 UTC33d ago | M0.0■steady | 0 | – | – | 4.9 days | 0 |
| Wed 23 Sep, 23:02 UTC34d ago | M0.0■steady | 1 | – | 0.6 days | 1 | |
| Thu 17 Sep, 06:59 UTC40d ago | M0.0▲rising | 1 | halved by day 1 | 6.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Diesalot Server?
Generated by the game, the map on Diesalot Server is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on Diesalot Server?
You will find no gather rate in the name of Diesalot Server. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Diesalot Server?
Diesalot Server is not responding at this moment and is offline, last seen 12 days 11 hours ago.
How does Diesalot Server rank against other Rust servers?
The last seven days of player hours place Diesalot Server at #12,897, in the top 60% of all ranked servers.
Server facts
How reliably does Diesalot Server stay online?
No contact with Diesalot Server right now, and the last recorded contact was 12 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.
Which region does Diesalot Server run from?
No region is published by Diesalot Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 159.196.11.209:28015.
What build of Rust does Diesalot Server use?
Rust network protocol 2634 and build 167781 on Windows is what Diesalot Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Diesalot Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Diesalot Server run its wipes?
There is no next wipe to predict at Diesalot Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 12 hours is how long the current world has been running.
Tags
What do the server tags on Diesalot Server mean?
These are the tags Diesalot Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Diesalot Server appear?
These Rust Server Trends lists include Diesalot Server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which person or group runs Diesalot Server?
The shoveltonsigns.com hostname Diesalot Server publishes is used by no other server we track.
Connecting
How do you connect to Diesalot Server?
To join, enter client.connect 159.196.11.209:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.