Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players70,703 Active3,677 Wipes · 3 h121 48 h

Station XX-15348 · recording

Vanity Testing

Online 158.69.220.93:28015 checked 7m ago

duo vanillamoddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
30d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #370 of the duo servers (top 88%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 27 Sep, 22:54 UTC30d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TRAVELER DUO [MAX 2] Wipe 23.10 EU · duo · weekly · 27 on average
3/ 100
13/ 100
31/ 200
404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · duo · monthly · 8 on average
6/ 550
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10 EU · duo · weekly · 6 on average
1/ 100
404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10 EU · duo · monthly · 5 on average
2/ 550
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Vanity Testing?

Generated by the game, the map on Vanity Testing is procedural, size 4,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Vanity Testing?

No gather rate appears in the name of Vanity Testing. 2 players is the most a group can hold (duo). In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on Vanity Testing right now?

0 of the 40 slots on Vanity Testing are filled right now. The seven-day average for this server is 0 players.

How does Vanity Testing rank against other Rust servers?

Over the last seven days, Vanity Testing recorded enough player hours to reach #15,348 worldwide, placing it in the top 69% of all ranked servers. Within duo, it places #370.

Server details

How reliably does Vanity Testing stay online?

As recorded now, Vanity Testing is running. Going by the uptime figure it reports, it restarted about 4 days 15 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Vanity Testing perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 14. At its highest, it carried 103,000 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,208 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Vanity Testing hosted?

A region is not published by Vanity Testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 158.69.220.93:28015 is the address it uses.

Which Rust version is Vanity Testing running?

On Linux, Vanity Testing runs Rust network protocol 2635 and build 169070. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Vanity Testing?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Vanity Testing run its wipes?

On record so far are too few of Vanity Testing's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 30 days 22 hours.

Lists and tags

What do the server tags on Vanity Testing mean?

The game's server browser reads the tags Vanity Testing publishes: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): The server has 40 slots; ts2 (Group limit): Teams are capped at 2 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169070 (Build): Game build: 169070; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; alloy (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Vanity Testing appear?

You will find Vanity Testing on the following Rust Server Trends lists: Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.

Join the server

How do you connect to Vanity Testing?

Enter client.connect 158.69.220.93:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://vanity.gg.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169070,ts2,alloy

Game

gmvanilla
Game mode Survival in vanilla mode.
mp40
Max players The server has 40 slots.
ts2
Group limit Teams are capped at 2 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169070
Build Game build: 169070.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Other

alloy
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.