Station XX-14383 · no signal
Hostmancer Tunnel Setup A
Offline 158.69.204.129:39315 checked 1d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,383
- top 65%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hostmancer Tunnel Setup A?
The procedural map on Hostmancer Tunnel Setup A is size 2,500 with seed 73001, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hostmancer Tunnel Setup A?
The name of Hostmancer Tunnel Setup A gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Hostmancer Tunnel Setup A?
Hostmancer Tunnel Setup A is not responding at this moment and is offline, last seen 40 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 20:00 UTC, averaging 0 players.
How does Hostmancer Tunnel Setup A rank against other Rust servers?
The last seven days of player hours place Hostmancer Tunnel Setup A at #14,383, in the top 65% of all ranked servers.
Server facts
How reliably does Hostmancer Tunnel Setup A stay online?
Hostmancer Tunnel Setup A is down at the moment; the last recorded contact was 40 hours ago. Its reported uptime points to a restart about 11 minutes ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Does Hostmancer Tunnel Setup A hold a steady tick rate?
Its average server fps over the last 48 hours was 256, and it never dropped below 256. At its highest, it carried 28,404 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,170 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Hostmancer Tunnel Setup A run from?
No region is published by Hostmancer Tunnel Setup A. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 158.69.204.129:39315 is the address it uses.
Which Rust version is Hostmancer Tunnel Setup A running?
Hostmancer Tunnel Setup A is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Hostmancer Tunnel Setup A run its wipes?
Too few wipes of Hostmancer Tunnel Setup A are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 hours is how long the current world has been running.
Lists and tags
What do the server tags on Hostmancer Tunnel Setup A mean?
The game's server browser reads the tags Hostmancer Tunnel Setup A publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hostmancer Tunnel Setup A appear?
You will find Hostmancer Tunnel Setup A on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to Hostmancer Tunnel Setup A?
You can connect by pressing F1 in Rust and typing client.connect 158.69.204.129:39315 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.