Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players73,203 Active3,760 Wipes · 3 h145 48 h

Station XX-5651 · recording

Rust 1% upkeep - minis spawn on road

Online 157.85.95.89:25301 checked 9m ago

monthly wipes moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#5,651
top 25%
Last wipe
2d ago
monthly schedule
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-5651 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Mon 22:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

usual gap
16.7 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 14

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 08:56 UTC2d ago M0.3rising 2 – running 0
Thu 8 Oct, 17:19 UTC19d ago M0.3rising 2 halved by day 14 16.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average
114/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 59 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 57 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust 1% upkeep - minis spawn on road?

Rust 1% upkeep - minis spawn on road runs a procedural map of size 4,500 with seed 6, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rust 1% upkeep - minis spawn on road?

You will find no gather rate in the name of Rust 1% upkeep - minis spawn on road. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Rust 1% upkeep - minis spawn on road right now?

A reading taken now shows 1 players on Rust 1% upkeep - minis spawn on road, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 2 players.

How does Rust 1% upkeep - minis spawn on road rank against other Rust servers?

The last seven days of player hours place Rust 1% upkeep - minis spawn on road at #5,651, in the top 25% of all ranked servers.

Server details

How reliably does Rust 1% upkeep - minis spawn on road stay online?

As recorded now, Rust 1% upkeep - minis spawn on road is running. Going by the uptime figure it reports, it restarted about 29 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 8 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Rust 1% upkeep - minis spawn on road perform under load?

The 48-hour average is 97 server fps; 75 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 124,177. Memory use peaked at 5,640 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rust 1% upkeep - minis spawn on road hosted?

No region is published by Rust 1% upkeep - minis spawn on road. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 157.85.95.89:25301.

What build of Rust does Rust 1% upkeep - minis spawn on road use?

Rust 1% upkeep - minis spawn on road is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Rust 1% upkeep - minis spawn on road?

On average, the busiest point of its recent wipes drew 2 players. 6 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 14 it fell below half in the wipes where it didn't hold.

How often does Rust 1% upkeep - minis spawn on road wipe, and on which days?

The force wipe is the only wipe Rust 1% upkeep - minis spawn on road takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 2 days 12 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on Rust 1% upkeep - minis spawn on road mean?

These are the tags Rust 1% upkeep - minis spawn on road publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust 1% upkeep - minis spawn on road appear?

These Rust Server Trends lists include Rust 1% upkeep - minis spawn on road: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Connecting

How do you connect to Rust 1% upkeep - minis spawn on road?

To join, enter client.connect 157.85.95.89:25301 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.