Station XX-15269 · no signal
NO EAC | PRIVATEDMA
Offline 157.85.95.174:22403 checked 1d ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on NO EAC | PRIVATEDMA?
Generated by the game, the map on NO EAC | PRIVATEDMA is procedural, size 1,500 with seed 50000. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on NO EAC | PRIVATEDMA?
You will find no gather rate in the name of NO EAC | PRIVATEDMA. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.
Player counts
What is the current population on NO EAC | PRIVATEDMA?
NO EAC | PRIVATEDMA is not responding at this moment and is offline, last seen 47 hours ago. The population averaged 0 players over the past week.
How does NO EAC | PRIVATEDMA rank against other Rust servers?
On player hours for the past week, NO EAC | PRIVATEDMA sits at #15,269, which puts it inside the top 68% of every ranked server.
Operator and location
How reliably does NO EAC | PRIVATEDMA stay online?
NO EAC | PRIVATEDMA is down at the moment; the last recorded contact was 47 hours ago. 141 of 168 hours in the last 7 full days were up time, 84% of the total. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is NO EAC | PRIVATEDMA hosted?
A region is not published by NO EAC | PRIVATEDMA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.95.174:22403 is the address it uses.
Which Rust version is NO EAC | PRIVATEDMA running?
NO EAC | PRIVATEDMA is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does NO EAC | PRIVATEDMA wipe, and on which days?
On record so far are too few of NO EAC | PRIVATEDMA's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 6 hours.
Server tags
What do the server tags on NO EAC | PRIVATEDMA mean?
These are the tags NO EAC | PRIVATEDMA publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does NO EAC | PRIVATEDMA appear?
The Rust Server Trends lists that take in NO EAC | PRIVATEDMA are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto NO EAC | PRIVATEDMA?
You can connect by pressing F1 in Rust and typing client.connect 157.85.95.174:22403 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.