Rust Server TrendsSeismic network · station log
Recording Stations11,729 Players69,238 Active3,594 Wipes · 3 h126 48 h

Station XX-15423 · recording

[EU] CULT | 2x | NoLimit |

Online 157.85.95.170:25925 checked 7m ago

2x moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15423 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 13:37 UTC19d ago M0.3rising 3 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 745 on average
877/ 950
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 556 on average
607/ 650
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 329 on average
261/ 280
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 316 on average
1555/ 1600
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 302 on average
321/ 1000
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 297 on average
101/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] CULT | 2x | NoLimit |?

Generated by the game, the map on [EU] CULT | 2x | NoLimit | is procedural, size 4,250 with seed 1583848389. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [EU] CULT | 2x | NoLimit |?

2x gather is what [EU] CULT | 2x | NoLimit | runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on [EU] CULT | 2x | NoLimit | right now?

0 of the 75 slots on [EU] CULT | 2x | NoLimit | are filled right now. The seven-day average for this server is 0 players.

How does [EU] CULT | 2x | NoLimit | rank against other Rust servers?

The last seven days of player hours place [EU] CULT | 2x | NoLimit | at #15,423, in the top 69% of all ranked servers.

Server facts

How reliably does [EU] CULT | 2x | NoLimit | stay online?

Right now, you can reach [EU] CULT | 2x | NoLimit |. Going by the uptime figure it reports, it restarted about 5 days 12 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 8 October 2026.

Does [EU] CULT | 2x | NoLimit | hold a steady tick rate?

The 48-hour average is 90 server fps; 71 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 100,979. It reached a ceiling of 5,497 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [EU] CULT | 2x | NoLimit | hosted?

Its name points to Europe, but [EU] CULT | 2x | NoLimit | publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.95.170:25925.

What build of Rust does [EU] CULT | 2x | NoLimit | use?

[EU] CULT | 2x | NoLimit | is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [EU] CULT | 2x | NoLimit |?

On average, the busiest point of its recent wipes drew 3 players. 6 hours into the latest wipe, the crowd reached its peak.

How often does [EU] CULT | 2x | NoLimit | wipe, and on which days?

On record so far are too few of [EU] CULT | 2x | NoLimit |'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 19 days 22 hours.

Tags

What do the server tags on [EU] CULT | 2x | NoLimit | mean?

These are the tags [EU] CULT | 2x | NoLimit | publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU] CULT | 2x | NoLimit | appear?

These Rust Server Trends lists include [EU] CULT | 2x | NoLimit |: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

How do you connect to [EU] CULT | 2x | NoLimit |?

You can connect by pressing F1 in Rust and typing client.connect 157.85.95.170:25925 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players Slots: 75.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.