Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players36,787 Active2,913 Wipes · 3 h75 48 h

Station XX-15960 · no signal

A Shockbyte Rust Server

Offline 157.85.95.12:21517 checked 23d ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,960
top 71%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15960 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
67%else halves by day 5

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 17:56 UTC23d ago M0.0steady 0 – running 0
Thu 1 Oct, 19:32 UTC FW27d ago M0.3rising 2 held half 3.9 days 0
Thu 24 Sep, 16:49 UTC34d ago M0.3rising 2 held half 7.1 days 0
Mon 14 Sep, 11:38 UTC44d ago M0.5rising 3 halved by day 5 10.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
226/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
196/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
20/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
17/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
20/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
100/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on A Shockbyte Rust Server?

Generated by the game, the map on A Shockbyte Rust Server is procedural, size 4,500 with seed 3567. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on A Shockbyte Rust Server right now?

No players are recorded on A Shockbyte Rust Server at this moment; it is offline, and the last sighting was 23 days 13 hours ago.

How does A Shockbyte Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #15,960 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does A Shockbyte Rust Server stay online?

No contact with A Shockbyte Rust Server right now, and the last recorded contact was 23 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 14 September 2026 is when Rust Server Trends first recorded it.

Which region does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 157.85.95.12:21517.

What build of Rust does A Shockbyte Rust Server use?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on A Shockbyte Rust Server?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

On what timetable does A Shockbyte Rust Server run its wipes?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 23 days 13 hours.

Server tags

What do the server tags on A Shockbyte Rust Server mean?

Tags published by A Shockbyte Rust Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

The Rust Server Trends lists that take in A Shockbyte Rust Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to A Shockbyte Rust Server?

Enter client.connect 157.85.95.12:21517 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.