Station XX-15591 · no signal
A Shockbyte Rust Server
Offline 157.85.95.128:28015 checked 16d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,591
- top 71%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.1 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 67%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 28 Sep, 23:49 UTC29d ago | M0.0▲rising | 2 | – | running | 1 | |
| Mon 28 Sep, 11:29 UTC29d ago | M0.0▲rising | 2 | – | 0.5 days | 1 | |
| Fri 25 Sep, 12:04 UTC32d ago | M0.0▲rising | 2 | held half | 3 days | 1 | |
| Tue 22 Sep, 08:57 UTC36d ago | M0.0■steady | 0 | – | 3.1 days | 0 | |
| Thu 17 Sep, 14:35 UTC40d ago | M0.3▲rising | 2 | halved by day 2 | 4.8 days | 0 | |
| Sun 13 Sep, 13:36 UTC44d ago | M0.3▲rising | 2 | held half | 4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on A Shockbyte Rust Server?
A reading taken now finds A Shockbyte Rust Server offline; the most recent activity was 16 days 4 hours ago.
How does A Shockbyte Rust Server rank against other Rust servers?
On player hours for the past week, A Shockbyte Rust Server sits at #15,591, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does A Shockbyte Rust Server stay online?
As recorded now, A Shockbyte Rust Server is not reachable, the last contact having been 16 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is A Shockbyte Rust Server hosted?
A region is not published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.95.128:28015.
Which Rust version is A Shockbyte Rust Server running?
A Shockbyte Rust Server is running Rust network protocol 2633 and build 165217 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
How often does A Shockbyte Rust Server wipe, and on which days?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
You will find A Shockbyte Rust Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto A Shockbyte Rust Server?
To join, enter client.connect 157.85.95.128:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.