Rust Server TrendsSeismic network · station log
Recording Stations11,791 Players65,961 Active3,606 Wipes · 3 h126 48 h

Station XX-15339 · no signal

US West MegaSack

Offline 157.85.94.47:23334 checked 6d ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.6 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 05:57 UTC8d ago M0.0steady 0 – running 0
Tue 29 Sep, 16:18 UTC29d ago M0.0steady 1 halved by day 1 20.6 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
41/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
35/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
8/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
15/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
16/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
9/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on US West MegaSack?

Generated by the game, the map on US West MegaSack is procedural, size 1,500 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on US West MegaSack?

You will find no gather rate in the name of US West MegaSack. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on US West MegaSack right now?

A reading taken now finds US West MegaSack offline; the most recent activity was 6 days 5 hours ago. Averaged across the last seven days, the population was 0 players.

How does US West MegaSack rank against other Rust servers?

On player hours for the past week, US West MegaSack sits at #15,339, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does US West MegaSack stay online?

As recorded now, US West MegaSack is not reachable, the last contact having been 6 days 5 hours ago. It was up 24% of the time across the last 7 full days: 41 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is US West MegaSack hosted?

Its name points to North America, but US West MegaSack publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.94.47:23334 is the address it uses.

Which Rust version is US West MegaSack running?

On Linux, US West MegaSack runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on US West MegaSack?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does US West MegaSack run its wipes?

On record so far are too few of US West MegaSack's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 days 16 hours is how long the current world has been running.

Tags

What do the server tags on US West MegaSack mean?

Tags published by US West MegaSack and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does US West MegaSack appear?

You will find US West MegaSack on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto US West MegaSack?

Enter client.connect 157.85.94.47:23334 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players The server has 75 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.