Station XX-8755 · recording
Traveler's Rest
Online 157.85.94.109:28015 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,755
- top 39%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 09:49 UTC5d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 21 Oct, 06:30 UTC6d ago | M0.0■steady | 1 | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Traveler's Rest?
Traveler's Rest runs a procedural map of size 4,250 with seed 77677, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Traveler's Rest?
No gather rate appears in the name of Traveler's Rest. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Traveler's Rest right now?
At this moment, Traveler's Rest records 0 players across 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Traveler's Rest rank against other Rust servers?
On player hours for the past week, Traveler's Rest sits at #8,755, which puts it inside the top 39% of every ranked server.
Operator and location
How reliably does Traveler's Rest stay online?
As recorded now, Traveler's Rest is running. Its reported uptime points to a restart about 32 hours ago. 120 of 144 hours in the last 6 full days were up time, 83% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
Does Traveler's Rest hold a steady tick rate?
Its average server fps over the last 48 hours was 99, and it never dropped below 73. Buildings, deployables and all the rest of the world's entities brought it to a high of 101,545. It reached a ceiling of 5,413 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Traveler's Rest hosted?
No region is published by Traveler's Rest. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.85.94.109:28015.
What build of Rust does Traveler's Rest use?
Rust network protocol 2635 and build 168909 on Linux is what Traveler's Rest runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Traveler's Rest?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does Traveler's Rest wipe, and on which days?
Too few wipes of Traveler's Rest are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 14 hours.
Lists and tags
What do the server tags on Traveler's Rest mean?
The game's server browser reads the tags Traveler's Rest publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Traveler's Rest appear?
These Rust Server Trends lists include Traveler's Rest: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Traveler's Rest?
To join, enter client.connect 157.85.94.109:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.