Station XX-3847 · recording
DonkeyPunch
Online 157.85.93.213:28161 checked 9m ago
- Players now
- 0/ 120
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #3,847
- top 17%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 120 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DonkeyPunch?
The procedural map on DonkeyPunch is size 3,800 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DonkeyPunch?
The name of DonkeyPunch gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on DonkeyPunch?
At this moment, DonkeyPunch records 0 players across 120 slots. Across seven days this server recorded an average of 1 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 2 players.
How does DonkeyPunch rank against other Rust servers?
On player hours for the past week, DonkeyPunch sits at #3,847, which puts it inside the top 17% of every ranked server.
Server details
How reliably does DonkeyPunch stay online?
Right now, you can reach DonkeyPunch. The uptime it reports puts its last restart about 2 days 19 hours ago. 119 of 120 hours in the last 5 full days were up time, 99% of the total. 23 October 2026 is when Rust Server Trends first recorded it.
How well does DonkeyPunch perform under load?
Its average server fps over the last 48 hours was 99, and it never dropped below 78. At its highest, it carried 87,001 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,522 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is DonkeyPunch hosted?
A region is not published by DonkeyPunch. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 157.85.93.213:28161.
What build of Rust does DonkeyPunch use?
DonkeyPunch is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does DonkeyPunch run its wipes?
Too few wipes of DonkeyPunch are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 6 days 2 hours.
Lists and tags
What do the server tags on DonkeyPunch mean?
Tags published by DonkeyPunch and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp120 (Max players): Slots: 120; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DonkeyPunch appear?
These Rust Server Trends lists include DonkeyPunch: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto DonkeyPunch?
To join, enter client.connect 157.85.93.213:28161 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.