Rust Server TrendsSeismic network · station log
Recording Stations11,792 Players68,594 Active3,568 Wipes · 3 h191 48 h

Station XX-4731 · recording

tlmm

Online 157.85.93.18:29815 checked 12m ago

Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#4,731
top 21%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4731 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.8 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 11

The first 48 hours of its last wipes

Sun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 18:05 UTC10d ago M0.0rising 1 – running 0
Fri 2 Oct, 22:43 UTC26d ago M0.0steady 1 halved by day 11 15.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
500/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
410/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
57/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
56/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
59/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average
156/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on tlmm?

The procedural map on tlmm is size 3,000 with seed 50000, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on tlmm?

No gather rate appears in the name of tlmm. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on tlmm?

At this moment, tlmm records 0 players across 75 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.

How does tlmm rank against other Rust servers?

Over the last seven days, tlmm recorded enough player hours to reach #4,731 worldwide, placing it in the top 21% of all ranked servers.

Operator and location

How reliably does tlmm stay online?

Right now, you can reach tlmm. Its reported uptime points to a restart about 6 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

Does tlmm hold a steady tick rate?

Its average server fps over the last 48 hours was 177, and it never dropped below 126. At its highest, it carried 50,167 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,990 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is tlmm hosted?

A region is not published by tlmm. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.85.93.18:29815.

Which Rust version is tlmm running?

Rust network protocol 2635 and build 168909 on Linux is what tlmm runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on tlmm?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 11 it fell below half in the wipes where it didn't hold.

How often does tlmm wipe, and on which days?

On record so far are too few of tlmm's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 18 hours.

Tags

What do the server tags on tlmm mean?

Tags published by tlmm and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does tlmm appear?

You will find tlmm on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to tlmm?

Enter client.connect 157.85.93.18:29815 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players The server has 75 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.