Station XX-3737 · recording
Stanky Goons
Online 157.85.93.134:23652 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 2
- peak 8
- Rank
- #3,737
- top 17%
- Last wipe
- 16h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −5into Wed 04:00 UTC
- Peak · 48 h
- 8most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.3 daysbetween real wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 04:26 UTC16h ago | – | – | – | – | running | 4 |
| Sun 25 Oct, 22:08 UTC2d ago | M0.5▲rising | 5 | held half | 2.3 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Stanky Goons?
The procedural map on Stanky Goons is size 2,500 with seed 4200, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Stanky Goons?
You will find no gather rate in the name of Stanky Goons. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Stanky Goons right now?
A reading taken now shows 0 players on Stanky Goons, which has 40 slots. The seven-day average is 2 players, with a peak of 8. The last 48 hours show their highest activity at 03:00 UTC, averaging 7 players.
How does Stanky Goons rank against other Rust servers?
On player hours for the past week, Stanky Goons sits at #3,737, which puts it inside the top 17% of every ranked server.
Server details
How reliably does Stanky Goons stay online?
Stanky Goons is up at the moment. Going by the uptime figure it reports, it restarted about 11 hours ago. It was up 100% of the time across the last 2 full days: 48 of 48 hours. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
Does Stanky Goons hold a steady tick rate?
Across the last 48 hours it averaged 225 server fps, with a floor of 107. The world held up to 32,011 entities at its peak, buildings and deployables included. Memory use peaked at 3,985 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Stanky Goons hosted?
A region is not published by Stanky Goons. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.93.134:23652 is the address it uses.
What build of Rust does Stanky Goons use?
Rust network protocol 2635 and build 168909 on Linux is what Stanky Goons runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Stanky Goons?
5 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does Stanky Goons wipe, and on which days?
On record so far are too few of Stanky Goons's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 16 hours.
Lists and tags
What do the server tags on Stanky Goons mean?
These are the tags Stanky Goons publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Stanky Goons appear?
You will find Stanky Goons on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to join
How do you connect to Stanky Goons?
Enter client.connect 157.85.93.134:23652 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.