Rust Server TrendsSeismic network · station log
Recording Stations11,799 Players79,295 Active3,786 Wipes · 3 h103 48 h

Station XX-14292 · recording

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY

Online 157.85.92.94:28015 checked 11m ago

2x vanillamoddedoxide
Connect
Players now
2/ 75
3% full
Motion · 24 h
M0.4rising
+2 players on the day
7-day average
0
peak 1
Rank
#14,292
top 65%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14292 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 75 slots
Motion · 24 h
M0.4rising+2 players
Sharpest hour
+2into Wed 19:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 14:21 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 782 on average
805/ 1000
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 585 on average
532/ 700
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 364 on average
188/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 342 on average
294/ 385
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 317 on average
1083/ 1550
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 310 on average
211/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

The procedural map on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is size 3,000 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Going by its name, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY runs 2x gather. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

At this moment, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY records 2 players across 75 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 2 players.

How does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY rank against other Rust servers?

The last seven days of player hours place Ruthless Rust 2x | SOLO/DUO | BIWEEKLY at #14,292, in the top 65% of all ranked servers.

Server details

How reliably does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY stay online?

Right now, you can reach Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. The uptime it reports puts its last restart about 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.

Does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY hold a steady tick rate?

Its average server fps over the last 48 hours was 179, and it never dropped below 117. Buildings, deployables and all the rest of the world's entities brought it to a high of 50,085. It reached a ceiling of 3,751 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY run from?

Nothing about a region comes from Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.92.94:28015 is the address it uses.

What build of Rust does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY use?

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

The recent wipes averaged a busiest count of 1 players. 2 hours into the latest wipe, the crowd reached its peak.

On what timetable does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY run its wipes?

Too few wipes of Ruthless Rust 2x | SOLO/DUO | BIWEEKLY are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 1 hours is how long the current world has been running.

Lists and tags

What do the server tags on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY mean?

Tags published by Ruthless Rust 2x | SOLO/DUO | BIWEEKLY and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY appear?

These Rust Server Trends lists include Ruthless Rust 2x | SOLO/DUO | BIWEEKLY: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

How do you connect to Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Enter client.connect 157.85.92.94:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://novagaming.network/.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players 75 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.