Rust Server TrendsSeismic network · station log
Recording Stations11,665 Players33,246 Active2,811 Wipes · 3 h81 48 h

Station XX-14683 · no signal

BloodRust 2x

Offline 157.85.91.1:27397 checked 1d ago

2x moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#14,683
top 66%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14683 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.4 daysbetween real wipes
wipe-day peak
6players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 23:54 UTC FW27d ago M0.7rising 5 – running 0
Fri 25 Sep, 14:49 UTC33d ago M0.8rising 7 halved by day 3 6.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 804 on average
255/ 300
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 599 on average
128/ 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 370 on average
132/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 349 on average
40/ 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 329 on average
438/ 430
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 313 on average
33/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on BloodRust 2x?

BloodRust 2x runs a procedural map of size 3,750 with seed 206185, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on BloodRust 2x?

Going by its name, BloodRust 2x runs 2x gather. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on BloodRust 2x right now?

No players are recorded on BloodRust 2x at this moment; it is offline, and the last sighting was 46 hours ago. The seven-day average is 0 players, with a peak of 2.

How does BloodRust 2x rank against other Rust servers?

The last seven days of player hours place BloodRust 2x at #14,683, in the top 66% of all ranked servers.

Server facts

How reliably does BloodRust 2x stay online?

As recorded now, BloodRust 2x is not reachable, the last contact having been 46 hours ago. Going by the uptime figure it reports, it restarted about 16 hours ago. It was up 75% of the time across the last 7 full days: 126 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.

How well does BloodRust 2x perform under load?

The 48-hour average is 103 server fps; 101 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 83,188. Its highest memory use was 3,820 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is BloodRust 2x hosted?

A region is not published by BloodRust 2x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 157.85.91.1:27397.

Which Rust version is BloodRust 2x running?

BloodRust 2x is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on BloodRust 2x?

6 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does BloodRust 2x wipe, and on which days?

The rhythm of BloodRust 2x cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 4 hours is how long the current world has been running.

Lists and tags

What do the server tags on BloodRust 2x mean?

Tags published by BloodRust 2x and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does BloodRust 2x appear?

These Rust Server Trends lists include BloodRust 2x: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

What steps get you onto BloodRust 2x?

Enter client.connect 157.85.91.1:27397 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players The server has 75 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.