Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players71,230 Active3,632 Wipes · 3 h135 48 h

Station XX-15423 · recording

Marlin's Domain

Online 157.85.91.153:22188 checked 7m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15423 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 02:02 UTC8d ago M0.0rising 1 – running 0
Fri 16 Oct, 21:00 UTC11d ago M0.0rising 1 held half 3.2 days 0
Fri 2 Oct, 22:24 UTC25d ago M0.7rising 5 halved by day 1 13.9 days 0
Sun 27 Sep, 22:38 UTC30d ago M0.0rising 1 halved by day 2 5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
657/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
422/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
38/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
56/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
224/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
118/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Marlin's Domain?

Marlin's Domain runs a procedural map of size 2,000 with seed 1734214, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Marlin's Domain?

The name of Marlin's Domain gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Marlin's Domain?

0 of the 10 slots on Marlin's Domain are filled right now. Averaged across the last seven days, the population was 0 players.

How does Marlin's Domain rank against other Rust servers?

The last seven days of player hours place Marlin's Domain at #15,423, in the top 69% of all ranked servers.

Server details

How reliably does Marlin's Domain stay online?

Right now, you can reach Marlin's Domain. Its reported uptime points to a restart about 8 days 9 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Marlin's Domain perform under load?

Its average server fps over the last 48 hours was 235, and it never dropped below 216. At its highest, it carried 19,172 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,542 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Marlin's Domain run from?

Nothing about a region comes from Marlin's Domain. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.91.153:22188 is the address it uses.

Which Rust version is Marlin's Domain running?

Rust network protocol 2634 and build 167781 on Linux is what Marlin's Domain runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Marlin's Domain?

The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

How often does Marlin's Domain wipe, and on which days?

There is no next wipe to predict at Marlin's Domain, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 8 days 10 hours.

Server tags

What do the server tags on Marlin's Domain mean?

Tags published by Marlin's Domain and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Marlin's Domain appear?

You will find Marlin's Domain on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Marlin's Domain?

Enter client.connect 157.85.91.153:22188 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.