Station XX-7541 · no signal
Allen’s Server
Offline 157.85.91.139:20806 checked 1d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,541
- top 34%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 21:17 UTC1d ago | – | – | – | – | running | 0 |
| Fri 23 Oct, 00:28 UTC6d ago | M0.0▲rising | 1 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Allen’s Server?
Allen’s Server runs a procedural map of size 3,000 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Allen’s Server?
The name of Allen’s Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Allen’s Server?
A reading taken now finds Allen’s Server offline; the most recent activity was 38 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does Allen’s Server rank against other Rust servers?
On player hours for the past week, Allen’s Server sits at #7,541, which puts it inside the top 34% of every ranked server.
Server facts
How reliably does Allen’s Server stay online?
As recorded now, Allen’s Server is not reachable, the last contact having been 38 hours ago. Its reported uptime points to a restart about 30 minutes ago. Of the 168 hours in the last 7 full days, it was up for 31, or 18% of the time. 15 October 2026 is when Rust Server Trends first recorded it.
Does Allen’s Server hold a steady tick rate?
Across the last 48 hours it averaged 240 server fps, with a floor of 240. Buildings, deployables and all the rest of the world's entities brought it to a high of 46,000. Memory use peaked at 2,087 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Allen’s Server run from?
No region is published by Allen’s Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.91.139:20806.
What build of Rust does Allen’s Server use?
On Linux, Allen’s Server runs Rust network protocol 2635 and build 169423. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Allen’s Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Allen’s Server run its wipes?
The rhythm of Allen’s Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 38 hours.
Server tags
What do the server tags on Allen’s Server mean?
These are the tags Allen’s Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169423 (Build): Game build: 169423; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Allen’s Server appear?
The Rust Server Trends lists that take in Allen’s Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to Allen’s Server?
You can connect by pressing F1 in Rust and typing client.connect 157.85.91.139:20806 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.