Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players70,703 Active3,677 Wipes · 3 h121 48 h

Station XX-15519 · no signal

FR1DGE PvE Test

Offline 157.85.90.99:25982 checked 16d ago

Connect
Players now
0/ 6
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,519
top 71%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15519 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 6 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
510/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
340/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
39/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
109/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
125/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on FR1DGE PvE Test?

Generated by the game, the map on FR1DGE PvE Test is procedural, size 2,800 with seed 1. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on FR1DGE PvE Test?

You will find no gather rate in the name of FR1DGE PvE Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on FR1DGE PvE Test right now?

No players are recorded on FR1DGE PvE Test at this moment; it is offline, and the last sighting was 16 days 7 hours ago.

How does FR1DGE PvE Test rank against other Rust servers?

On player hours for the past week, FR1DGE PvE Test sits at #15,519, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does FR1DGE PvE Test stay online?

FR1DGE PvE Test is down at the moment; the last recorded contact was 16 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does FR1DGE PvE Test run from?

No region is published by FR1DGE PvE Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.90.99:25982.

Which Rust version is FR1DGE PvE Test running?

On Linux, FR1DGE PvE Test runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does FR1DGE PvE Test wipe, and on which days?

On record so far are too few of FR1DGE PvE Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days is how long the current world has been running.

Tags

What do the server tags on FR1DGE PvE Test mean?

These are the tags FR1DGE PvE Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): The server has 6 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does FR1DGE PvE Test appear?

You will find FR1DGE PvE Test on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to FR1DGE PvE Test?

To join, enter client.connect 157.85.90.99:25982 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp6
Max players The server has 6 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.