Station XX-15535 · no signal
Toastys Madness Mayhem
Offline 157.85.90.67:28015 checked 15d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,535
- top 71%
- Last wipe
- 25d ago
- weekly schedule
- Next wipe
- 2d 13h
- Fri 30 Oct, 10:44 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 10:44 UTC, in 2d 13h. Its weekly schedule tag · low confidence
- usual gap
- 11.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 2d 13hFri 30 Oct, 10:44 UTC
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 9d 13hFri 6 Nov, 10:44 UTC
- 16d 13hFri 13 Nov, 10:44 UTC
- 23d 13hFri 20 Nov, 10:44 UTC
- 30d 13hFri 27 Nov, 10:44 UTC
- 36d 21hThu 3 Dec, 19:00 UTCFW
- 37d 13hFri 4 Dec, 10:44 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 10:44 UTC25d ago | M0.0■steady | 0 | – | running | 0 | |
| Mon 21 Sep, 04:01 UTC36d ago | M0.0▼falling | 0 | – | 11.3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Toastys Madness Mayhem?
The procedural map on Toastys Madness Mayhem is size 3,700 with seed 1375732476, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Toastys Madness Mayhem?
You will find no gather rate in the name of Toastys Madness Mayhem. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Toastys Madness Mayhem right now?
No players are recorded on Toastys Madness Mayhem at this moment; it is offline, and the last sighting was 15 days 7 hours ago.
How does Toastys Madness Mayhem rank against other Rust servers?
On player hours for the past week, Toastys Madness Mayhem sits at #15,535, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does Toastys Madness Mayhem stay online?
No contact with Toastys Madness Mayhem right now, and the last recorded contact was 15 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 21 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Toastys Madness Mayhem hosted?
Nothing about a region comes from Toastys Madness Mayhem. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.90.67:28015 is the address it uses.
What build of Rust does Toastys Madness Mayhem use?
On Linux, Toastys Madness Mayhem runs Rust network protocol 2634 and build 166586. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Toastys Madness Mayhem?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Toastys Madness Mayhem wipe, and on which days?
The prediction is taken from its tag, since Toastys Madness Mayhem has too few wipes on record to confirm the schedule. The date of its next wipe is Friday 30 October at 10:44 UTC. 25 days 10 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on Toastys Madness Mayhem mean?
Tags published by Toastys Madness Mayhem and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Toastys Madness Mayhem appear?
The Rust Server Trends lists that take in Toastys Madness Mayhem are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to Toastys Madness Mayhem?
To join, enter client.connect 157.85.90.67:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.