Rust Server TrendsSeismic network · station log
Recording Stations11,834 Players76,849 Active3,824 Wipes · 3 h147 48 h

Station XX-15535 · no signal

Toastys Madness Mayhem

Offline 157.85.90.67:28015 checked 15d ago

weekly wipes moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,535
top 71%
Last wipe
25d ago
weekly schedule
Next wipe
2d 13h
Fri 30 Oct, 10:44 UTC
Seismic record · station XX-15535 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep2 Oct8 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 10:44 UTC, in 2d 13h. Its weekly schedule tag · low confidence

usual gap
11.3 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 2d 13hFri 30 Oct, 10:44 UTC
  2. 8d 21hThu 5 Nov, 19:00 UTCFW
  3. 9d 13hFri 6 Nov, 10:44 UTC
  4. 16d 13hFri 13 Nov, 10:44 UTC
  5. 23d 13hFri 20 Nov, 10:44 UTC
  6. 30d 13hFri 27 Nov, 10:44 UTC
  7. 36d 21hThu 3 Dec, 19:00 UTCFW
  8. 37d 13hFri 4 Dec, 10:44 UTC

The first 48 hours of its last wipes

Fri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 10:44 UTC25d ago M0.0steady 0 – running 0
Mon 21 Sep, 04:01 UTC36d ago M0.0falling 0 – 11.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average
129/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
29/ 200
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
10/ 100
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average
29/ 175
QS『芬达』100000倍/10.27/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 23 on average
26/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Toastys Madness Mayhem?

The procedural map on Toastys Madness Mayhem is size 3,700 with seed 1375732476, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Toastys Madness Mayhem?

You will find no gather rate in the name of Toastys Madness Mayhem. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Toastys Madness Mayhem right now?

No players are recorded on Toastys Madness Mayhem at this moment; it is offline, and the last sighting was 15 days 7 hours ago.

How does Toastys Madness Mayhem rank against other Rust servers?

On player hours for the past week, Toastys Madness Mayhem sits at #15,535, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does Toastys Madness Mayhem stay online?

No contact with Toastys Madness Mayhem right now, and the last recorded contact was 15 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 21 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Toastys Madness Mayhem hosted?

Nothing about a region comes from Toastys Madness Mayhem. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.90.67:28015 is the address it uses.

What build of Rust does Toastys Madness Mayhem use?

On Linux, Toastys Madness Mayhem runs Rust network protocol 2634 and build 166586. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Toastys Madness Mayhem?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Toastys Madness Mayhem wipe, and on which days?

The prediction is taken from its tag, since Toastys Madness Mayhem has too few wipes on record to confirm the schedule. The date of its next wipe is Friday 30 October at 10:44 UTC. 25 days 10 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on Toastys Madness Mayhem mean?

Tags published by Toastys Madness Mayhem and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Toastys Madness Mayhem appear?

The Rust Server Trends lists that take in Toastys Madness Mayhem are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Connecting

How do you connect to Toastys Madness Mayhem?

To join, enter client.connect 157.85.90.67:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^w,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.