Rust Server TrendsSeismic network · station log
Recording Stations11,790 Players66,598 Active3,624 Wipes · 3 h126 48 h

Station XX-9448 · recording

The Final Stand

Online 157.85.90.185:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,448
top 43%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-9448 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 23:52 UTC22h ago – – – – – 0
Fri 23 Oct, 17:04 UTC5d ago – – – – – 0
Fri 23 Oct, 16:55 UTC5d ago – – – – – 1
Fri 23 Oct, 16:47 UTC5d ago – – – – – 0
Fri 23 Oct, 16:19 UTC5d ago – – – – – 0
Thu 22 Oct, 04:29 UTC6d ago – – – – – 2
Thu 22 Oct, 04:16 UTC6d ago – – – – – 2
Thu 22 Oct, 04:12 UTC6d ago – – – – – 1
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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19/ 300
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404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average
2/ 300
A Shockbyte Rust Server groups of 8+ · 2 on average
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[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on The Final Stand?

The procedural map on The Final Stand is size 2,200 with seed 300900, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on The Final Stand?

You will find no gather rate in the name of The Final Stand. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on The Final Stand?

A reading taken now shows 0 players on The Final Stand, which has 75 slots. The seven-day average is 0 players, with a peak of 2.

How does The Final Stand rank against other Rust servers?

On player hours for the past week, The Final Stand sits at #9,448, which puts it inside the top 43% of every ranked server.

Server facts

How reliably does The Final Stand stay online?

The Final Stand is up at the moment. The uptime it reports puts its last restart about 19 hours ago. 120 of 120 hours in the last 5 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.

Does The Final Stand hold a steady tick rate?

Across the last 48 hours it averaged 237 server fps, with a floor of 223. The world held up to 22,991 entities at its peak, buildings and deployables included. Its highest memory use was 5,426 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does The Final Stand run from?

No region is published by The Final Stand. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.90.185:28015 is the address it uses.

What build of Rust does The Final Stand use?

Rust network protocol 2635 and build 168909 on Linux is what The Final Stand runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does The Final Stand wipe, and on which days?

None of the resets at The Final Stand counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on The Final Stand mean?

Tags published by The Final Stand and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does The Final Stand appear?

These Rust Server Trends lists include The Final Stand: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto The Final Stand?

Enter client.connect 157.85.90.185:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players Slots: 75.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.