Station EU-15299 · no signal
RustyDesigners.net
Offline EU 157.85.87.87:29868 checked 14d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,299
- top 71% · #2571 in EU
- Last wipe
- 14d ago
- weekly schedule
- Next wipe
- 6d 14h
- Tue 3 Nov, 13:05 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 13:05 UTC, in 6d 14h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustyDesigners.net?
Generated by the game, the map on RustyDesigners.net is procedural, size 1,750 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustyDesigners.net?
You will find no gather rate in the name of RustyDesigners.net. The group limit is 8 players, the game's default. It plays in combat training mode, practice for aim and PvP, loot given out. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on RustyDesigners.net?
A reading taken now finds RustyDesigners.net offline; the most recent activity was 14 days 3 hours ago.
How does RustyDesigners.net rank against other Rust servers?
For player hours across the last seven days, RustyDesigners.net takes #15,299 overall and #2,571 in Europe, inside the top 71% of all ranked servers.
Server details
How reliably does RustyDesigners.net stay online?
No contact with RustyDesigners.net right now, and the last recorded contact was 14 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 October 2026 is when Rust Server Trends first recorded it.
Where in the world is RustyDesigners.net hosted?
In Europe RustyDesigners.net lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 157.85.87.87:29868.
What build of Rust does RustyDesigners.net use?
Rust network protocol 2634 and build 167781 on Linux is what RustyDesigners.net runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does RustyDesigners.net wipe, and on which days?
From weekly: 7 days after its last wipe the next wipe of RustyDesigners.net is estimated. Tuesday 3 November at 13:05 UTC is when its next wipe is due. The present world dates from 14 days 9 hours. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on RustyDesigners.net mean?
Tags published by RustyDesigners.net and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustyDesigners.net appear?
These Rust Server Trends lists include RustyDesigners.net: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Join the server
How do you connect to RustyDesigners.net?
You can connect by pressing F1 in Rust and typing client.connect 157.85.87.87:29868 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
