Station XX-13146 · recording
Red sun in the sky
Online 157.85.87.241:26318 checked 9m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #13,146
- top 59%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 15:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 19 Sep, 10:09 UTC38d ago | M0.3▲rising | 2 | halved by day 3 | 12.4 days | 0 | |
| Fri 18 Sep, 21:13 UTC39d ago | M0.3▲rising | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Red sun in the sky?
Red sun in the sky runs a procedural map of size 3,500 with seed 471471404, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Red sun in the sky?
The name of Red sun in the sky gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Red sun in the sky right now?
0 of the 5 slots on Red sun in the sky are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 15:00 UTC, averaging 0 players.
How does Red sun in the sky rank against other Rust servers?
The last seven days of player hours place Red sun in the sky at #13,146, in the top 59% of all ranked servers.
Server facts
How reliably does Red sun in the sky stay online?
Right now, you can reach Red sun in the sky. Its reported uptime points to a restart about 35 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Red sun in the sky perform under load?
Its average server fps over the last 48 hours was 114, and it never dropped below 34. Buildings, deployables and all the rest of the world's entities brought it to a high of 64,992. Memory use peaked at 4,235 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Red sun in the sky run from?
A region is not published by Red sun in the sky. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.87.241:26318 is the address it uses.
What build of Rust does Red sun in the sky use?
Red sun in the sky is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Red sun in the sky?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.
How often does Red sun in the sky wipe, and on which days?
No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 8 hours is how long the current world has been running.
Server tags
What do the server tags on Red sun in the sky mean?
Tags published by Red sun in the sky and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Red sun in the sky appear?
The Rust Server Trends lists that take in Red sun in the sky are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to Red sun in the sky?
Enter client.connect 157.85.87.241:26318 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.