Station XX-6717 · recording
The Dead Zone
Online 157.85.86.90:28015 checked 11m ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,717
- top 30%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on The Dead Zone?
Generated by the game, the map on The Dead Zone is procedural, size 5,400 with seed 567367. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on The Dead Zone?
No gather rate appears in the name of The Dead Zone. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on The Dead Zone?
A reading taken now shows 0 players on The Dead Zone, which has 125 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 1 players.
How does The Dead Zone rank against other Rust servers?
Over the last seven days, The Dead Zone recorded enough player hours to reach #6,717 worldwide, placing it in the top 30% of all ranked servers.
Server details
How reliably does The Dead Zone stay online?
The Dead Zone is up at the moment. The uptime it reports puts its last restart about 2 days 15 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. 3 October 2026 is when Rust Server Trends first recorded it.
Does The Dead Zone hold a steady tick rate?
Its average server fps over the last 48 hours was 104, and it never dropped below 87. Buildings, deployables and all the rest of the world's entities brought it to a high of 163,602. It reached a ceiling of 6,073 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is The Dead Zone hosted?
Nothing about a region comes from The Dead Zone. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.85.86.90:28015.
What build of Rust does The Dead Zone use?
Rust network protocol 2635 and build 168909 on Linux is what The Dead Zone runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on The Dead Zone?
The recent wipes averaged a busiest count of 3 players. 29 hours after the latest wipe, the crowd peaked.
How often does The Dead Zone wipe, and on which days?
Too few wipes of The Dead Zone are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 19 hours is how long the current world has been running.
Lists and tags
What do the server tags on The Dead Zone mean?
The game's server browser reads the tags The Dead Zone publishes: gmrust (Game mode): You'll find standard Rust survival here; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does The Dead Zone appear?
You will find The Dead Zone on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Join the server
What steps get you onto The Dead Zone?
You can connect by pressing F1 in Rust and typing client.connect 157.85.86.90:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.