Rust Server TrendsSeismic network · station log
Recording Stations11,800 Players69,961 Active3,675 Wipes · 3 h123 48 h

Station XX-11078 · recording

The Dark Carnival

Online 157.85.86.2:28015 checked 10m ago

Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,078
top 50%
Last wipe
26d ago
no schedule published
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-11078 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW26d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
504/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
339/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
39/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
35/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
105/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
126/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on The Dark Carnival?

The Dark Carnival runs a procedural map of size 4,500 with seed 1201455836, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on The Dark Carnival?

The name of The Dark Carnival gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on The Dark Carnival?

A reading taken now shows 0 players on The Dark Carnival, which has 75 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does The Dark Carnival rank against other Rust servers?

The last seven days of player hours place The Dark Carnival at #11,078, in the top 50% of all ranked servers.

Operator and location

How reliably does The Dark Carnival stay online?

The Dark Carnival is up at the moment. Going by the uptime figure it reports, it restarted about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does The Dark Carnival perform under load?

The 48-hour average is 122 server fps; 105 is the lowest observed. At its highest, it carried 119,615 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,013 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does The Dark Carnival run from?

A region is not published by The Dark Carnival. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.86.2:28015.

Which Rust version is The Dark Carnival running?

The Dark Carnival is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on The Dark Carnival?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does The Dark Carnival run its wipes?

The force wipe is the only wipe The Dark Carnival takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 21 hours is how long the current world has been running.

Server tags

What do the server tags on The Dark Carnival mean?

These are the tags The Dark Carnival publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does The Dark Carnival appear?

The Rust Server Trends lists that take in The Dark Carnival are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to The Dark Carnival?

You can connect by pressing F1 in Rust and typing client.connect 157.85.86.2:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players 75 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.