Station XX-5317 · recording
DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY
Online 157.85.86.162:28618 checked 12m ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,317
- top 24%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, and #331 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 13:58 UTC24d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY runs a procedural map of size 3,000 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
You will find no gather rate in the name of DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY. The limit for a group is 4 players (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
At this moment, DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY records 1 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
How does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY rank against other Rust servers?
The last seven days of player hours place DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY at #5,317, in the top 24% of all ranked servers. It sits at #331 among quad servers.
Operator and location
How reliably does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY stay online?
As recorded now, DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY is running. The uptime it reports puts its last restart about 19 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
How well does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY perform under load?
Its average server fps over the last 48 hours was 208, and it never dropped below 165. The world held up to 50,868 entities at its peak, buildings and deployables included. Its highest memory use was 3,425 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY run from?
Nothing about a region comes from DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.86.162:28618 is the address it uses.
What build of Rust does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY use?
Rust network protocol 2635 and build 168909 on Linux is what DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe.
How often does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY wipe, and on which days?
On record so far are too few of DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 8 hours is how long the current world has been running.
Tags
What do the server tags on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY mean?
Tags published by DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp10 (Max players): Slots: 10; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY appear?
The Rust Server Trends lists that take in DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY are: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Connecting
What steps get you onto DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?
You can connect by pressing F1 in Rust and typing client.connect 157.85.86.162:28618 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.