Station XX-15490 · no signal
A Shockbyte Rust Server
Offline 157.85.86.105:29419 checked 37d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 70%
- Last wipe
- 53d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on A Shockbyte Rust Server?
A Shockbyte Rust Server is not responding at this moment and is offline, last seen 37 days 22 hours ago.
How does A Shockbyte Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #15,490 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does A Shockbyte Rust Server stay online?
As recorded now, A Shockbyte Rust Server is not reachable, the last contact having been 37 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does A Shockbyte Rust Server run from?
A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 157.85.86.105:29419.
What build of Rust does A Shockbyte Rust Server use?
Rust network protocol 2633 and build 163207 on Linux is what A Shockbyte Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does A Shockbyte Rust Server run its wipes?
Too few wipes of A Shockbyte Rust Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 53 days 14 hours.
Server tags
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
These Rust Server Trends lists include A Shockbyte Rust Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to A Shockbyte Rust Server?
Enter client.connect 157.85.86.105:29419 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.