Station XX-15344 · recording
A Shockbyte x Discord Production Rust Server
Online 157.85.85.50:28142 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Shockbyte x Discord Production Rust Server?
No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on A Shockbyte x Discord Production Rust Server?
0 of the 40 slots on A Shockbyte x Discord Production Rust Server are filled right now. Averaged across the last seven days, the population was 0 players.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
On player hours for the past week, A Shockbyte x Discord Production Rust Server sits at #15,344, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does A Shockbyte x Discord Production Rust Server stay online?
Right now, you can reach A Shockbyte x Discord Production Rust Server. Its reported uptime points to a restart about 3 days 10 hours ago. Of the 48 hours in the last 2 full days, it was up for 48, or 100% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
How well does A Shockbyte x Discord Production Rust Server perform under load?
Across the last 48 hours it averaged 254 server fps, with a floor of 243. At its highest, it carried 8,248 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,620 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is A Shockbyte x Discord Production Rust Server hosted?
No region is published by A Shockbyte x Discord Production Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.85.50:28142 is the address it uses.
Which Rust version is A Shockbyte x Discord Production Rust Server running?
A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does A Shockbyte x Discord Production Rust Server run its wipes?
The rhythm of A Shockbyte x Discord Production Rust Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 11 hours.
Tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?
The Rust Server Trends lists that take in A Shockbyte x Discord Production Rust Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.85.50:28142 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.