Station NA-16408 · no signal
SiennaVille 4x Solo|Duo|Trio
Offline NA 156.236.84.3:28035 checked 26d ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,408
- top 69% · #1629 in NA
- Last wipe
- 34d ago
- monthly schedule
- Next wipe
- 8d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 24 Sep, 03:51 UTC34d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SiennaVille 4x Solo|Duo|Trio?
SiennaVille 4x Solo|Duo|Trio runs a procedural map of size 3,500 with seed 1573865673, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on SiennaVille 4x Solo|Duo|Trio?
Going by its name, SiennaVille 4x Solo|Duo|Trio runs 4x gather. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on SiennaVille 4x Solo|Duo|Trio?
No players are recorded on SiennaVille 4x Solo|Duo|Trio at this moment; it is offline, and the last sighting was 26 days 22 hours ago.
How does SiennaVille 4x Solo|Duo|Trio rank against other Rust servers?
For player hours across the last seven days, SiennaVille 4x Solo|Duo|Trio takes #16,408 overall and #1,629 in North America, inside the top 69% of all ranked servers.
Server facts
How reliably does SiennaVille 4x Solo|Duo|Trio stay online?
SiennaVille 4x Solo|Duo|Trio is down at the moment; the last recorded contact was 26 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does SiennaVille 4x Solo|Duo|Trio run from?
With its NA tag, SiennaVille 4x Solo|Duo|Trio lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 156.236.84.3:28035.
Which Rust version is SiennaVille 4x Solo|Duo|Trio running?
Rust network protocol 2633 and build 165217 on Linux is what SiennaVille 4x Solo|Duo|Trio runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on SiennaVille 4x Solo|Duo|Trio?
On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 2 hours after the wipe.
On what timetable does SiennaVille 4x Solo|Duo|Trio run its wipes?
Once a month SiennaVille 4x Solo|Duo|Trio wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 34 days 9 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on SiennaVille 4x Solo|Duo|Trio mean?
These are the tags SiennaVille 4x Solo|Duo|Trio publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SiennaVille 4x Solo|Duo|Trio appear?
The Rust Server Trends lists that take in SiennaVille 4x Solo|Duo|Trio are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto SiennaVille 4x Solo|Duo|Trio?
You can connect by pressing F1 in Rust and typing client.connect 156.236.84.3:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
